Full time
Negotiable
Relocate, Remote, Hilversum
tinyBuild is a Seattle-based indie label that started when two guys made an indie game called No Time to Explain. Since 2011, the studio expanded to two more locations in Amsterdam and Riga, Latvia and brought you hits like Hello Neighbor, Graveyard Keeper, Party Hard, Clustertruck, and SpeedRunners.
We bring games to Steam, Xbox One, PS4, and Nintendo Switch. You may have seen us doing obnoxiously orange booths at PAX.
What are you working on?
- The name of the project(s): Hello Neighbor 2
- At what stage of the project(s)? В разработке
- Platforms: PC, Console
For which tasks (responsibilities)?
Shaders, materials creation from scratch, and working with existing ones
Creating and optimizing in-game graphic content, improving the quality of the game’s visual components
Developing, implementing and supporting new technical solutions for our artists
Maintenance of technical documentation
Searching for third-party graphics solutions and optimizing them for the project
Monitoring and supervising the overall art department work from the technical standpoint
What kind of professional are we looking for?
Minimum 1-year experience as a technical artist in game development
Excellent knowledge of UE
Excellent knowledge of 3D graphics creation pipeline - from modeling to implementation and tuning in UE
Experience with version control systems
Understanding of UE rendering pipeline principles
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